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- CYBERLINK POWERDVD 16 VIDEO CHOPPY AND OUT OF SYNC SOFTWARE
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The current usage at any stage can easily be read off the VRAM display. While some titles (such as Middle-Earth: Shadow of War) already require more than 4 GB of graphics memory at maximum details at 1920x1080, the newest Assassin’s Creed title seems to be content with approximately 2.7 GB. In contrast to other triple-A games from 20, Origins is by the by relatively efficient when it comes to video memory.
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The retail version comes with five discs, and the digital download size is roughly 37 GB (about 41 GB on the hard drive). “Takes a while” also describes installing the game. This is not too annoying in light of the skippable intro scenes, although starting the game anew takes a while even with an SSD. In contrast to the wide range of graphics options available, it is somewhat of a shame that so many of them require a restart of the game. There are six presets in total, four of which - Very Low, Medium, High and Ultra High - we have tested. Those wanting to change the graphics settings in one click can simply use one of the preset options. We’re assuming it’s a type of post processing like TAA. The type of anti-aliasing is unfortunately undefined. Along with tessellations, Origins has options for screen space reflections, ambient occlusion and volumetric clouds. Here you can find various buttons and sliders for controlling levels of detail (shadows, environment, textures, background, fog, water, characters, etc.) as well as other technical features. The graphics menu is especially comprehensive.
There is also the option to change the internally rendered resolution, as well as turn V-Sync and FPS limits on or off. We’ll start with the display menu, which includes brightness controls, display mode, aspect ratio, resolution, refresh rate and field of view. Because of the practical comparison images and explanatory texts, we will even speak about the current options, of which other companies should make note. We praise the developers above all for the first-class graphics menu that is not only very clean to navigate but is also extensive.
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As we’ve recently reported, the high CPU usage could be related to the copy protection software Denuvo, which has already been the frequent cause of negative headlines in the past. x720 & Very Low) between a desktop computer with a Core i7-6700K and a GeForce GTX 1060, and a laptop with a Core i7-6820HK and a GeForce GTX 1060, which works out to be a disparity of over 50%.Īlthough Origins shows good signs of “multithreading” upon inspection of the CPU under load, which in itself is a positive characteristic and speaks in favor of modernized task sharing, the fact that dual-core chips with Hyper-Threading, or quad-core chips without Hyper-Threading tend to be overstrained, and indeed, the fact that even quad core chips with eight threads working in parallel are pushed to their limits, would appear to point to rather poor optimization. There is - depending on the settings used - a difference of greater than 30 FPS (103 vs. On the other hand, systems with identical GPUs but varying CPUs measure vastly different frame rates. One sign of the game’s surprising CPU hunger is the fact that stronger GPUs only find limited performance gains when the display resolution is reduced.